D. Mondou
Assistant professor in Computer Sciences
Laboratoire L3i | Département informatique
La Rochelle Unversité
Avenue Michel Crépeau
17042 La Rochelle cedex 1 - France
As a PhD in computer science since 2019, the main aim of my thesis work was to propose an architecture to address the issues of designing, supervising, piloting and adapting interactive experiences. This work was carried out in a specific context: the integration of Nao robots in museums, on which serious games were deployed to help young visitors discover certain works of art.
Currently, as an assistant professor at La Rochelle University, France, my research focuses on process mining and the scripting of human-robot interactive experiences.
My teaching activities are mainly devoted to software engineering and project management.
latest posts
Mar 25, 2024 | PFIA2024 - Plate-Forme Intelligence Artificielle |
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May 30, 2023 | Workshop 'Exploring traces in a digital world - challenges and prospects' |
Oct 3, 2022 | Beginning of S. Amoury's thesis |
selected publications
2024
- Temporal automata for robotic scenario modeling with CIT frameworkMultimedia Tools and Applications, 2024
- Description Lattices of Generalised Convex HullsInternational Journal of Approximate Reasoning, 2024
2022
- GALACTIC: towards a generic and scalable platform for complex and heterogeneous data using Formal Concept AnalysisIn Workshop ETAFCA’2022-Existing Tools and Applications for Formal Concept Analysis in conjunction with the 16th International Conference on Concept Lattices and Their Applications, 2022
2019
- Gestion adaptative des contenus numériques: proposition d’un framework générique par apprentissage et re-scénarisation dynamiqueLa Rochelle Université, 2019
2018
- A dynamic scenario by remote supervision: a serious game in the museum with a Nao robotIn Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings 14, 2018